Burton Design Group / Mobile action game

Action Dad

A mobile game I worked on at Burton Design Group, separate from Flavor Monsters.

Action Dad gameplay screenshot with cartoon characters in a blue-lit interior, health bar, directional pad and Kick, Punch and Jump touch controls.
Gameplay view with directional movement and Kick, Punch and Jump touch controls. The supplied capture includes an on-screen frame-rate readout.
Action Dad development-build high-score screen showing three level columns over a stylized waterfront plaza.
High-score screen with three level columns and a waterfront environment. The capture is marked “Development Build”; the settings-reset control is part of that archived screen.
Action Dad outdoor street gameplay with a blond player facing an opponent and Block, Attack and Jump controls.
Outdoor street encounter with Block, Attack and Jump controls. Archived development-build screenshot with original debug overlays.
Four 3ds Max modeling views of a one-eyed Action Dad character in a long navy coat, red top and bow tie.
Character modeling study in 3ds Max: top, front, side and perspective views of a coat-wearing character in an arms-out pose.
Four 3ds Max modeling views of an orange-haired Action Dad character with a pink top and boots, black skirt and striped arm warmers.
Another character modeling study: orange hair, pink costume accents and striped arm warmers, presented across four development views.
Action Dad main menu with New Game, Continue, High Score, Settings and Help buttons over a waterfront plaza.
Main menu over the waterfront environment. Archived development build.
Action Dad music and sound-effects sliders with star-shaped handles, Back and Wipe Settings controls.
Audio-settings screen with Music Volume and SFX Volume sliders.
Action Dad City Streets mission briefing with Back and Start controls over a stylized city street.
City Streets mission briefing: the search for Agent Gramps, with Back and Start controls.
Action Dad Air Chuck mission briefing over a cloud-covered overhead map, with Back and Start buttons.
Air Chuck mission briefing over a cloudy map. Mission-selection artwork, not active gameplay.